Beat saber multiplayer : Beat Saber, a popular VR rhythm game, received a major update yesterday. There’s a new user interface, additional character customization options, and, most importantly, multiplayer.
Now you can compete with up to four other people to see who can obtain the greatest score.
For me, Beat Saber’s new multiplayer mode ruins the game
In theory, it should be the same as any other competitive rhythm game: hit the notes on time faster than everyone else.
However, in Beat Saber, the size of your swings and the cleanliness of your cuts through each note are almost as important as your rhythm in determining your ultimate score, so each round needs you to swing as wildly and massively as possible.
The issues aren’t so much with the concept as they are with the implementation.
It’s crazy how much waiting there is: you join a lobby in the middle of a song and have to wait for it to end, for everyone else to prepare for a new song, and for it to end again if you fail.
Because you can’t multitask in virtual reality, these slow moments drag on for a long time. You are unable to check your phone, visit Twitter, or send or receive emails (at least, not comfortably). All you have to do now is wait like a lemon.
Why can’t the multiplayer versions do the same? The single-player modes allow you to pause and pick up songs, with timings guiding you in to ensure you’re not thrown in blindly. Allow yourself to have some fun.
The second, and far more serious, issue is that DLC has already fractured the community. This has been a problem for multiplayer games since DLC became more frequent, and Beat Saber is no exception.
If the group decides to play a song you don’t own, you must sit in perfect silence until the song is finished and you vote for a song you do own.
All but one person in my initial lobby was forced to watch them play a song we hadn’t purchased the DLC for. Mind you, we couldn’t hear the tune; all we could do was watch them flail into a dark vacuum to a song that only they could hear.
While there is an option during matchmaking to just allow music from the game, this has the unintended consequence of preventing me from playing the songs I’ve paid for.
I don’t see why Beat Games couldn’t just give you a bone and let you play to songs you don’t own if they’re chosen for by the lobby you’re now playing with.
While playing a pleasant rhythm game, I don’t want to worry about content rights and the inherently controversial nature of paid DLC, but Beat Saber compels you to.
The presence of other individuals makes Beat Saber a less appealing proposition on a fundamental basis.
The whole goal of the game is that you’ll feel like a total badass when chopping and dicing to the beat like a particularly rhythmic ninja while playing.
However, there’s a big difference between how you feel and how you seem when you’re playing Beat Saber, and having to watch four other people play simply serves as a reminder that you’re not as good as you think you are.
To add insult to injury, you’ll frequently come across people dressed as Ninja and flossing their way through the lobby lines.
It’s torturous, and it’s only because of Facebook’s new policy of monitoring online areas that I didn’t make some obscene hand motions at them for it.
The multiplayer in Beat Saber is fun, but it doesn’t fit the game at all. I’m going to stick to single-player mode from now on because it’s slow and limiting in its purpose while also entirely breaking the appeal of one of the best VR rhythm games.
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