‘Ghost Of Tsushima Legends’ Is So Good It’s Hard To Believe It’s Free
Ghost of tsushima legends : Yesterday, Sucker Punch earned even more points in my book by releasing its big Ghost of Tsushima Legends update not on November 12 when PS5 launches, meaning I would in no way have time to play it, but close to a month earlier.
Ghost of Tsushima has already been a heavy favorite for my personal GOTY, and this new update only further cements that in my mind, given just how much it offers for free.
Not free but also goading you into microtransactions. Just…free. And that’s pretty wild in this day and age.
I probably will not be doing a New Game+ run of the main game, but I have dove into Legends itself, the new co-op multiplayer mode which is a mix of story missions, which focus on a spiritual battle for the “soul” of Tsushima against demons, and wave-clearing survival missions that remind me a lot of Dynasty Warriors, albeit on a smaller scale.
This is what I would call “looter light,” as in you do have gear you’re trying to find of different rarities with different perks, but overall, this isn’t some new “forever game,” it’s just a fun little add-on mode that you can play for as long or as short as you want.
The mode gives you four classes which you can unlock, but you have to pick one to start with and get the others in time.
I picked Ronin, which has native healing abilities, and eventually tried out the bow-wielding Hunter later on.
I’ve beaten the entire story “campaign” at base difficulty level, and have cleared a handful of survival missions to boot.
I am genuinely impressed with the care that went into this mode, as especially in the story campaign, every single mission has some new creative mechanic that differentiates it from the base campaign.
The first mission has “twin” enemies that must be killed within seconds of each other, lest the other respawn. One mission has you getting an elemental “buff” that does big damage to enemies who have the same buff active.
Another has you straight up fighting Ronin ghosts that are only visible when lightning strikes around the map.
The game is saving its final boss fight for a raid coming in a few weeks, apparently, but there are enough campaign missions to feel like this is a substantive mode already, in addition to four survival maps.
The Survival mode has you defending different points around a camp from invading forces for 15 waves, and takes about 25-30 minutes a run if you get all the way through.
You earn currency that can be used to buy things like the ability to summon a spirit bear, or the ability to ignite all enemies near you.
Every five waves are “boss waves,” which include tougher enemies and dangerous “Oni” demons that are much tougher to kill.
But at least on bronze, I haven’t even come close to failing one yet. That is likely to change as you move up the difficulty spectrum.
Legends is handling its cosmetics perfectly here. You unlock all of them through gameplay alone, leveling up your class or completing special challenges.
Even on day one I have gotten a ton of cool looking stuff, and again, none of this is being sold even as an alternative.
Past that, the game rewards you for beating the main story campaign as all the masks you’ve earned there are available here, though the story campaign is not required to play Legends at all.
I have a few points of criticism here, but nothing that takes away from the overall fun experience I’m having with Legends.
With these arena-like co-op missions and modes, the game loses a bit of what made the base game special.
The sweeping visuals are mostly gone, with everything replaced with demonic red filters and swirling smoke and fog.
That’s because these are self contained levels so you cannot see the whole map, but the visual splendor isn’t really there any more.
Combat too is less of a beautiful dance of death and more of a frenetic scrum with 2-4 players.
Especially in Survival mode, you’ll simply charge into a group of enemies hurling arrows and smoke bombs and swinging your sword and everything ends up pretty dead.
It’s a little hard to time your dodges and counters when the battle is constantly being disrupted by your teammates lobbing concussion grenades or simply using their special to autokill a tough baddie you’ve been fighting for the last minute. It’s still fun, it’s just…different.
Finally, the class-based aspect of this is okay, but a bit odd. All four classes share all the same gear, and can use all the same base tactics.
Everyone has katanas, everyone can have a bow or bombs, everyone can assassinate and guard break and all the stuff you can do in the base game.
The differences are reduced to a few different skill perks that encourage role-specific playstyles (the Hunter can do headshot damage on body shots with a bow, for instance) and of course your “special” which makes each class distinct.
But because of the gear, the differences are not that big, and they don’t really feel like true classes some of the time.
Maybe that changes at higher levels with more specialized gear and all the perks unlocked.
Should you devote any time to Ghost of Tsushima Legends? Did you like the base game? Then absolutely.
It’s a different experience and yet very fun and very free. Once the blitz of November games hits I can envision setting this down and not picking it up again, but it’s a nice diversion for now and I’m going to keep playing it a while longer, and am curious about the raid when it comes.
Give it a shot, and I’ll see you out there, throwing them heals at you with my Ronin.