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Outer Worlds DLC Review – Is it Worth It?

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Outer worlds dlc: The First DLC for ‘The Outer Worlds’ Reveals The Game’s Highs And Lows

It’s been nearly a year since the release of The Outer Worlds. Returning to it now, for the game’s first (and shockingly late) DLC Peril on Gorgon, is a startling experience.

The Outer Worlds was a pleasant surprise when it premiered in October of this year.

It turned out to be a great game–one that was made “free” from the start thanks to Xbox Game Pass–and was widely appreciated by players, but it didn’t receive the honours it deserved.

At the very least, Ashly Burch, who played Parvati Holcomb–arguably the best NPC of the generation–won a handful of awards for her outstanding voice performance.

The Outer Worlds now feels… weary after such a long break. Also, it’s tedious. But stick with it because Peril on Gorgon isn’t horrible; it’s actually quite enjoyable.

However, it reveals a few flaws in the original game, undercutting the evident effort that has gone into this first DLC.

If you, like me, put in endless hours to finish the game, chances are you’ll be able to pick up where you left off with your save.

Unfortunately, Peril on Gorgon lacks a Fallout 3: Broken Steel-style role that allows you to progress past the game’s initial, permanent ending.

After loading my last save–with Sophia Akande’s ashes at my feet–I was able to recreate my own Outer Worlds ending, hearing what happened to all of the important characters in Halcyon and beyond.

It was a pleasant refresher, but it was clear that Obsidian’s decision to end the game’s storey meant the DLC would have to take place early in the game.

The Peril on Gorgon DLC for The Outer Worlds has a new logo.

After a lengthy wait, ‘Peril on Gorgon,’ the first DLC for ‘The Outer Worlds,’ is finally here. Obsidian Entertainment is a production company based in Los Angeles, California

It’s been nearly a year since the release of The Outer Worlds. Returning to it now, for the game’s first (and shockingly late) DLC Peril on Gorgon, is a startling experience.

The Outer Worlds was a pleasant surprise when it premiered in October of this year.

It turned out to be a great game–one that was made “free” from the start thanks to Xbox Game Pass–and was widely appreciated by players, but it didn’t receive the honours it deserved.

At the very least, Ashly Burch, who played Parvati Holcomb–arguably the best NPC of the generation–won a handful of awards for her outstanding voice performance.

The Outer Worlds now feels… weary after such a long break. Also, it’s tedious.

But stick with it because Peril on Gorgon isn’t horrible; it’s actually quite enjoyable. However, it reveals a few flaws in the original game, undercutting the evident effort that has gone into this first DLC.

If you, like me, put in endless hours to finish the game, chances are you’ll be able to pick up where you left off with your save.

Unfortunately, Peril on Gorgon lacks a Fallout 3: Broken Steel-style role that allows you to progress past the game’s initial, permanent ending.

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After loading my last save–with Sophia Akande’s ashes at my feet–I was able to recreate my own Outer Worlds ending, hearing what happened to all of the important characters in Halcyon and beyond.

It was a pleasant refresher, but it was clear that Obsidian’s decision to end the game’s storey meant the DLC would have to take place early in the game.

Thankfully, oversaving exists–old PC gaming habits die hard. Returning to the previous assignment at level 29, Peril on Gorgon began with the delivery of a severed arm to erstwhile Unreliable pilot Alex Hawthorne, in typical Outer Worlds fashion.

The mystery takes you to the Gorgon asteroid, which was once home to a large-scale research effort to create and manufacture “Adrena-Time,” a medicine intended to boost worker productivity.

It was a resounding failure in the traditional sense. A dreadful, dreadful failure. Failure in the sense of people being converted into cubes.

The game’s first flaw is that, because 99 percent of players will have completed everything else in the game and will be hesitant to restart it, the attention will be exclusively on what Peril on Gorgon has to offer.

Unfortunately, this DLC lacks the interplanetary excitement that made the first game so addictive, except from extremely limited travels to Byzantium, Groundbreaker, and a little workstation above Olympus.

Gorgon is also a constricting and perplexingly laid-out asteroid, with only a few new characters to contend with in addition to the regular monsters, marauders, and a couple of half-new adversaries.

While it has its moments of beauty and intrigue, it frequently feels like a palette swap of Halcyon’s other parts.

The explorative nature of Peril on Gorgon is constrained due to the storey dictating what you can access and when.

That isn’t to say there isn’t any loot–there is, in fact, far too much, especially considering how few foes there are.

Peril on Gorgon feels like a protracted plunder expedition at first; you’ll pick up hundreds of Mag-Picks and Bypass Shunts you’ll never use, you’ll never run out of Light ammo, and you’ll probably add 75 syringes to your Adreno kitty.

Things improve if you commit to the storey objectives, and the game presents a terrifying tale of idiocy, murder, and greed, all wrapped up in The Outer Worlds’ distinctive bureaucracy, thanks to Spacer’s Choice.

All of this is seamlessly finessed with fantastic speech and character-specific interactions, which must have taken months to arrange and record–it only adds to the lengthy wait.

The denouement, like the “best” method to solve problems, is all too predictable.

But it doesn’t leave you empty-handed; the only thing you’ll want in the future is another DLC. Expect another lengthy wait: Murder on Eridanos won’t be released until 2021, but it will be optimised for Xbox One X and PlayStation 5.

Hopefully, it’ll be more of a tour than Peril on Gorgon Hephaestus, Typhon, and Olympus have all been left unexplored thus far, and if The Outer Worlds needs anything better in its second and final DLC, it’s the actual outer worlds–not a small asteroid.

Disclaimer: In exchange for a fair and honest assessment, I was given a copy of Peril on Gorgon.

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